![]() ![]() ![]() After the fight exit through the stairs and examine the office in Amphisbaen Haven. But unfortunately my monster-killing brain activated autopilot and that recklessness came back to bite me in a major way. Move the Guardian out of these areas to get out of harm’s way. Equip a magical staff to obliterate your foes from the distance or switch to a gigantic battle hammer to squish them in a close combat. As it turned out, if I’d sought out a peaceful solution first, I would have gained additional insight into the story, saved face with my allies, and gained personality traits that would have made my character act more maturely, which would have story consequences later on. The talent system allows you to pick and expand your combat style by choosing two out of six completely different weapons: sword and shield, dual blades, spear, hammer, staff or even magic bracelets. If I’m being honest, I’m so used to the soulslike formula that I assumed me not bothering to negotiate with this character first wouldn’t really matter and was caught completely flatfooted when my actions resulted in a group of people being furious with me and my character’s personality shifting based on that decision. But when I came face to face with the bad guys I chose to throw caution to the wind and attacked a character upon first sight who I was explicitly told not to kill. ![]() For example, early on I was sent to retrieve a magical object and explicitly told to avoid open confrontation with the faction in question. But that differentiator smacked me right in the face when I discovered that many chapters present major decisions that have a serious impact on the story in the long run. ![]()
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